it was kindof like a way of blocking in forms without needing to actually zoom inside of the mouth)Īlso check out Dylan Ekren's work for some great tips on modeling. 4 You can use the Invert button in this window to invert the mask. 3 A window appending the left panel will appear, where you can determine the visibility of the mask. 2 Go to the Window menu, and select Properties. then i could reposition/scale/move the sphere using front and side views and then form the innerlip smile shape then i could dynamesh. Inverting a Mask Using the Properties Panel 1 After you have created the mask, make sure it is active on the layer. ![]() (on a side note i was sculpting inner lip area of smile and was finding it really helpful using insertmesh to insert a sphere. Mesh insert brush (use modifier to change inserted subtool, to merge a mesh while keeping topology put polygroup and show area then insert, ctrl click a way smooth join area (see ears swift) )ī,t,d,r between smoothing and hpolish (nice way starting to clean up)ī,t,m trim rectangle (useful for splitting a shape into two) Tab toggle simplify ui by hiding left menuĬtrlt+shift show selected polygroup (press ctrlt+shift to invert visible)Ĭtrl+shft+movetool click duplicate masked onto same subtoolĬtrl mask, click invert mask, click off remove mask Hotkeys (to assign a hot key - ctrl+alt then click on ui element, then type key want to use) Also the smooth hotkey and changing the brush size and intensity are very helpful. The major ones i use are the brush hotkeys going between (insert mesh, clay buildup, hpolish, trim dynamic). ![]() I wanted to share with you some of the hotkeys i'm using with zbrush.
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